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Firebird
(ma ludothèque)
T7Continent :
DV, OG, LG ---
SI, [CD+SI] ---
Histoire, Pénitence, Funéraille ---
[SI+TS]
T7Citadel :
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T7Continent :
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T7Citadel :
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Posted
Irgy wrote: "Blacksmith" A0065 has no instruction to discard it, so fails the "(if indicated)" condition in Sarah's statement. Can I therefore play Blacksmith to save 2 energy on a check, then play Brooks' "Save your energy" and discard "Blacksmith", even though the second effect on Blacksmith is still pending? + Irgy wrote: Am I able to voluntarily decline to gain the pending effects from an ability in order to block/discard a card sooner? According to my understanding, we can't decide to decline an effect. We only may apply a null effect instead. ==> That's make the card in a "played" state until the last step of theses effects is over. At this moment, it's time to discard/block this card if asked, or to return it to a "non-player, available" state. I hope this use of states isn't too confuse but it's the best way I've found to explain. Your example/ - I play Blacksmith (Image of the card ![]() ![]() - I play Brooks' "Save your energy" (Image of the card ![]() ![]() - At the Result step, you may not use Blacksmith for its conversion effect. Now, Blacksmith has the state of "non-played" card. Another example could be the sames cards played in another order / - I play Brooks' "Save your energy" (Image of the card ![]() ![]() - After that, there's no Blacksmith card in my Hand to reduce the cost of the Action. ![]() Irgy wrote: Page 19 of the rulebook says "You can discard IMO, the rule could be : "You can discard ![]() It' a rule to allow the player to manage his hand's size. Nothing more. So, yes, the Sarah's text add to you a discarding optimization, but it's not in conflit with the rule (as I completed it). Your questions push me to my analytical limits. ![]() And, I'm sorry, but SP is overwhelmed by work for the next KS campain. ![]() Posted - Edited
Braxus wrote: Some skill cards I receive the confirmation from Sarah (and Bruno, the author). ![]() As we conclude, Un effet d'une carte ne peut être utilisé qu'une fois par séquence. Translation ==> A card effect can only be used once per sequence. Discarding a ![]() Posted
Bonjour Ben41 :)
La 2ème campagne permettra d'obtenir une réimpression de la boîte Collector de base et les extensions comme celles du 1er KS. La seule différence sera la présence de correctifs (légers) déjà intégré. La livraison de ce contenu se fera dans une vague de livraison prévue pour novembre 2024 (versus immédiatement si achat en boutique). Le prix, pas encore d'information mais a minima comme sur la boutique je pense. Et en plus, lors de cette campagne, il y aura accès à des nouveautés qui sont en cours de développement : la livraison vise novembre 2025 d'après les annonces à ce jour. Voilà ! A toi de choisir ! Posted - Edited
Irgy wrote: Thanks for the response, but this answer is only going as far as telling me what I already knew. My main purpose was to argue that it should be reconsidered. But, if I accept it as given, the implications still have some uncertainty that I feel is not answered by this reply. Your proposal to reconsider this rule clarification has already been studied by the author before. But the other solutions generated other problems. The choice is therefore the one stated by Sarah. Irgy wrote: Can I confirm then that I can discard card A to pay for another ability on card B, even though I have already activated an ability on card A which will result in card A being discarded, such as described in the example with Endurance? Thereby paying the cost of both cards with just card A. Sarah's last sentence in her rule gives an implicit instruction (which she confirmed to me): the discarding of a played card ONLY occurs during this timing (end of effects or 4B step). Voluntary discarding from another card is prohibited. Irgy wrote: Can I get clarification on what happens if a card is discarded (either to another card's ability, or to text in the consequence step) before all of the effects have been applied? Can the remaining effects still be applied? This case is not possible*. According to Sarah's rule, the played card cannot be absent with its effect not yet applied. The discard arrives after the application of the effects or in 4B step (after ![]() Irgy wrote: If the answer to the above is that remaining effects cannot be applied, does this also apply to instructions such as blocking the card? Not applicable. Irgy wrote: Can I confirm that Denhom's and Arthen's "Determination" is still discarded during the gear up step, despite that being inconsistent with the statement that " A played card is discarded (if indicated) as soon as all its effects have been used, or otherwise at the end of the complete action resolution sequence."? These 2 cards have a text that applies in priority to Sarah's rule, as required by the golden rule (the card takes precedence over the rule). * In the other answer, you talked about Consequence step : if a ![]() ![]() ![]() I hope that it's more clear now. ![]() Posted
Note: In this topic, we use the term “cost” to talk about the inconvenience that a card requires you to pay to use its effect.
This is not the correct definition of ![]() We have therefore not talked about the cost of an Action. Posted - Edited
jujulautre wrote: Do you have an example of such a card ? We discuss together on Discord about this. But I copy here 2 examples of cards. There are Advanced Skills so I put Medium spoiler tag. 1/ Here, with multiple activation, we should be able to reduce cost by -2-2-2-2... ![]() 2/ Here, with multiple activation, we should be able to use 4 or more class icons, over the Max.3 limit. ![]() Posted
Hello Marcus,
Welcome here ! ![]() The more you will spend "Hope" for some Advanced skills, the more you will have ![]() And of course, the more you find ![]() There's a moment (mid-Theart ?) when you should be happy to draw Class icons to activate all your stuff. ![]() Posted - Edited
I know.
But if we accept that a effect can be activited several times with a cost (here, discarding of cards), I think that we must accept the same for any effect. Otherwise, we need a rule to explain this difference. And this rule doesn't exist. Posted - Edited
If we hypothesize that a card in Hand can be activated several times, then free cards (which do not need to be blocked or discarded, and remain permanently) could trigger their effects infinitely.
With a cost of 1 another card to discard and with the hand size limit, it's possible. But Infinite activation, it's not. So the hypothesis is false. ==> I think the activation is unique during an action. Posted
The rule is the rule.
![]() Weight must be taken into account. BUT you can choose to play with a roleplaying variation. It's not a big issue. Posted
The Ambush effect versus the Gear step is a known issue, but not easy to fix.
Please consider that there is a "pre-Gear up" step that allows you to select this Purse card and activate its effect to ignore Ambush. Posted - Edited
Je ne suis pas un expert du domaine mais j'ai souvenir de commentaires qui rappelaient, à juste titre, que les Frais de port ne couvrent pas que la logistique de transport, mais aussi le coût du stockage (entrepôts) et de services (lorsque c'est sous-traité comme ici à divers prestataires), plus les assurances.
Peut-être que la situation d'un éditeur en autodiffusion (Boutique SP) n'est pas vraiment comparable à celle d'une boutique en ligne ou d'un site d'occasion qui mutualisent leurs moyens sur une échelle bien plus grosse ? En tout cas, je note tout de même que les FDP sont offerts à partir de 50€ d'achat (boutique SP France). Et ça, c'est plus que correct. ![]() Mode Modo : Je me suis permis d'éditer le sujet pour un titre plus parlant je crois. Posted - Edited
Bonjour Chtiteboo01,
Je crois avoir lu ta question sur le groupe Facebook avec ce complément d'information de ta part que je recopie : [Suite à l'action "Echelle"], j’ai bien lu l’encart dans le livre des dialogues. Ça dit de lire un autre dialogue en fonction des objectifs. Comme je l’ai dit j’en ai 5. Donc j’ai lu le dialogue qui correspond. Ensuite ça dit « êtes vous sûr d’aller à la citadelle » ben j’ai dis oui au début j’ai donc pas fait les conséquences de l’échelle et la 2e fois j’ai dis non donc j’ai continué à appliquer l’effet de l’échelle. Ton erreur est lié au texte du paragraphe n° 592 je crois Il se peut aussi que tu es mal interprété le choix de sortir ou non dans le texte : ce n'est pas une consigne d'appliquer le cartouche normal de l'action. Pour être clair, voila ce qu'il faut comprendre :
Est-ce bon pour toi ? Je te suggère de considérer ton scénario réussi et de lire l'épilogue B dès maintenant. Posted
Braxus wrote: You return the game to the state as it was before your first threat. That's right, Cidic7777 See the FAQ : https://the7thcitadel.seriouspoulp.com/en/resources/faqs/170/#rules Posted
Bonjour Yves
![]() Comme je l'ai indiqué ici, le statut [confirmé] ne présage pas forcément de la mise en ligne d'un errata. Typiquement, lorsqu'il s'agit d'une typo qui n'a pas ou peu d'incidence sur le jeu, la correction sera pris en compte uniquement pour une réédition du jeu. Tu peux écouter Bruno en parler brièvement dans son interview (lien horodaté vers le passage en question) Pour cette carte 110 en particulier, je ne sais pas ce qui sera décidé cependant. ![]() Posted
Je confirme que chez moi, l'application installée fonctionne toujours mais que je ne trouve plus l'application dans Play store via la gestion de mes applis, ni via le lien direct
https://play.google.com/store/apps/details?id=be.seriouspoulp.the7thcontinent ![]() Je fais remonter l'info, Revonsdebou. Tu peux aussi utiliser le formulaire de SAV si tu le souhaites. |