The continent starts to unfurl before you.

The 7th Continent is a cooperative exploration and survival board game with mechanics inspired by the adventure books where "you are the hero”.

On your own or in a team of up to 4 players, set off on an epic adventure and attempt to lift the curses that were placed upon you during your first expedition to the continent.

Progress at your own pace through this mysterious land, building the board piece by piece with numbered Terrain and Event cards.

If you want to live through the many dangers of the 7th Continent and lift your curse, you will have to use all your survival skills: craft items, hunt and fish to get food, learn how to benefit from your environment, spend experience points to acquire new abilities, etc.

Unlike other board games, The 7th Continent will take you through many, MANY hours of adventure as you explore the continent to lift your curse… or die trying! To make this manageable, the game includes a simple yet effective save system that allows you to quickly interrupt the game at any time and have it ready for your next session, just like in a video game.

This game was funded through Kickstarter with the support of 12,103 contributors.

separator

You start each new game by choosing one of the characters available to you. Each one comes with his own set of Skill cards that represent his skills and personality (adventurer, herbalist, doctor, mercenary, etc.).

Two of the curses you can attempt to lift.

Ferdinand: a French explorer you can play and one of his special Skill cards.

The Voracious Goddess”, “The Icy Maze”, “Swamp of Madness” - Choose which curse (or curses!) has been put on you among those included in the base box (3) or those in the expansions (3).

Your goal? Find out how to lift the curses you have chosen and then purge your soul of them. Each curse offers a very different adventure and will take you to different places. Obtain what cannot be reached, find that which is forever hidden, achieve what cannot be achieved, etc.

Do you have what it takes?

Two of the curses you can attempt to lift.

Two of the curses you can attempt to lift.

You are now ready to begin your unexpected adventure. Similar to the books where "you are the hero”, you will explore the continent by putting numbered Terrain and Permanent event cards into play, which will gradually form the game board.

A Terrain card.

Forests, deserts, caves and mountains, you will visit dozens of different locations during your adventure and encounter random events that coincide with your location.

A random event hidden by the “fog of war“.

A random event hidden by the “fog“.

To progress through the game, you will perform the actions available on the Terrain card you are standing on, the Event cards attached to it, the Character, Skill, State and Bonus cards in your hand and the Item cards in your inventory.

Some actions you can perform along your journey.

Actions you can perform along your journey.

In order to perform these actions, you will use the Action Deck that contains your skills and serves as your life force. Every action makes you draw a certain number of cards from the Action Deck. These cards provide a variable amount of successes and you must obtain a specified number of them in order to succeed.

Fight action: draw 2 or more cards from the Action Deck to perform the action. Get 1 or more achievements to succeed.

Fight action: draw 2 or more cards from the Action Deck to perform the action. Get 1 or more achievements to succeed.

Failing at performing an action may have terrible consequences and cause you to get negative State cards, forcing you to discard cards from the Action Deck, therefore reducing your life force.

Fall off this peak and you will get injured.

Fall off this peak and you will get injured.

Want to stack the odds in your favour? You may choose to draw more cards from the Action Deck to get more achievements. However, every card in the Action Deck is a bit of your life force, so when the Action Deck is exhausted every action could be your last!

Thankfully, you may add Skill cards to your hand when performing actions. Your Bonus, Item cards, and the help from your companions will make things easier for you. Especially when it comes to decreasing the number of cards you must draw to perform an action or by increasing your chances of succeeding.

The right idea cards at the right time can make all the difference!

The right Skill cards at the right time can make all the difference!

The 7th Continent is a strange land with many paranormal events, hostile creatures and inhospitable locations. You will have to use your best survival skills to live through the many threats you will face in this land, and eventually lift your curses.

Find or craft items to help you make it through risky situations or access locations that would be unreachable without them.

Find an empty can. Craft a club.

Find an empty can. Craft a club.

Find food, by hunting or fishing, in order to get back some life force, returning Action cards from the discard pile to your Action deck.

Make a fire and cook it, you’ll find that you’ll get even more cards back!

Make a fire and cook it, you’ll find that you’ll get even more cards back!

Look carefully at your environment, it contains many clues and hidden numbers that can help you discover the Continent’s secret locations.

A page from your journal that allows you to use this plant when you see it on your Terrain card.

A page from your journal that allows you to use this plant when you see it on your Terrain card.

Boost your Action Deck with Advanced skill cards you can gain by spending the precious Experience points you have earned by the sweat of your brow.

Buy Advanced Idea cards thanks to your Experience points.

Purchase Advanced Skill cards thanks to your experience points.

And discover many other surprises along your journey!