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Posted - Edited
There are two possible solutions.
The easier one is
a furnace in the Jungle dungeon.
It's in the last area of the dungeon, the area past the chasm.
Terrain card 184, southeast of the crystals, with a big wheel on it.
Unfortunately the machinery is in disrepair, you have to mend it before you see your icon
The more secret is a
, only accessible from
Tribal Stool, a Local Handcrafted Item you can find in a few locations.
Dark Chest doesn't really do much to clue you into either of these solutions if you've never seen them before.
There's a little riddle that might help remind you of where you've seen the banners before, but you're basically expected to have already stumbled on them by accident in a previous curse.
Posted - Edited
So my friend still has it installed and we used an APK Extractor app to try to get an APK we can install. Unfortunately I'm not sure it worked, when I install it on my phone it asks for permissions and has the right icon, but just shows a black screen.
If you think its worth a try: https://drive.google.com/uc?id=1Yv9iwifZfDarjKHoe3R7H9Nx7t3JQMmm&export=download
Edit: That's definitely no good. Somebody posted this more promising link to BGG but it also is not working for me...
Posted - Edited
Sounds like your interpretation is correct. You need a card with Seaweed to use the 864 card, and then you need to take a while on that card to trigger the ability.
I don't know of any actions you can take from your hand/inventory, so I don't think there's a way to bring the to the seaweed, so yes. You're looking for a terrain card with both Seaweed and a action to take. Seaweed grows on coast tiles so there's quite a few to choose from I think.
I've got an outline for a fan project like this but it's a long long way from being anything but an outline.
Still, I like the premise! 7c in SPAAAAAAAACE!!!!!!!!!!
A kickstarter first edition that hasn't had the upgrade pack added in will be missing a few dividers. (Character skills, 051, a couple others I think?)
A kickstarter first edition that has had the upgrade pack is tough to tell from other editions. It's unlikely you will see a first edition of any kind, they are quite rare. Virtually every copy of T7C on the market right now is some flavor of kickstarter second edition.
A kickstarter second edition that hasn't had the replacement cards added in might have miscut cards that are wider than normal, or color matching issues with action cards, particularly the named curse cards being identifiable from other action cards. (Color matching issues of varying severity were common, miscuts were uncommon but certainly happened.)
A kickstarter second edition that has had the replacement cards added in is tough to tell from an upgraded first edition, or a second edition that wasn't affected by these problems.
Some kickstarter second editions came from the factory with the replacement cards already in the box. These have a big gold sticker on the outside of the shrinkwrap, so if a game is new in shrink you can tell if it has replacement cards or not very easily. On an opened copy it can be almost impossible to tell.
Because SP printed replacements for every card in the black box, and sent them for free to so many people, some of these replacement card sets wind up on ebay. They're pretty obviously not a complete copy -- usually they're in a smaller white box with just the cards and no minis or card trays. The many missing components can all be improvised, so people play with them anyway, and it's a decent way for people that own Classic to get the Kickstarter-exclusive cards.
Some ebay replacement card sets are actually the replacement cards, but some people kept the replacements and ebayed their original second edition cards repacked into the replacement card box. If you're looking for a replacement set to upgrade Classic to kickstarter edition, or replace misprinted cards in a second edition that doesn't have them, be aware that both types exist.
The new, non-kickstarter Classic edition comes with a smaller brown box with only two trays instead of the large black box with three trays. It's missing the Frankenstein and Lovecraft characters and the Dark Chest of the Damned curse, and has about a hundred fewer cards in total. There are minor compatibility issues between Classic and What Goes Up Must Come Down. I don't know how many of these are in the wild yet, but they won't be hard to identify if you see one.
Alright so. There's a lot of expansions to check. Fortunately each one has a unique letter in the card ID, so they're easy to sort.
Here's those letters for every expansion, plus a few cards you can check for in Preparation & Storage and in the adventure deck. (The 3-digit numbers given are Adventure card numbers that only come from that expansion.)
A. Base box
You definitely have this, but there's quite a few versions of it. Figuring out what version you have is complicated, I'll make another post.
Cards to check: The Voracious Goddess Curse/Clue, 000
Also: Fire minis, a big black box
B. The Icy Maze
Cards to check: The Icy Maze Curse/Clue, 449
C. The Forbidden Sanctuary
Cards to check: The Forbidden Sanctuary Curse/Clue, 450
D. The Swamp of Madness
Cards to check: The Swamp of Madness Curse/Clue, 621
E. Path of Repentance
Cards to check: Pocket Watch, 500
F. Fear the Devourers
Cards to check: 480
Also: Worm minis
G. Facing the Elements
Cards to check: 549
Also: Weather standees
H. BGG Promo cards
Cards to check: 586
I. Comfort Creatures
Cards to check: 802
J. The Flying Roots
Cards to check: The Strangest Encounter!, 815
Also: Plant minis
K. What Goes Up, Must Come Down
Cards to check: A Prison of Clouds Curse/Clue, 999
Also: Barge and Balloon minis, a big white box
In short: yes.
"Replacement cards for the 7th Continent "Second Edition" Base Game" is all the cards from the kickstarter black box, including the hundred or so that aren't in Classic.
The bulk of the content in the black box and not classic is 2 (very strong) characters and 1 (decent) curse. There's also the
card, which is required to complete one of the
curses, and a bunch of nice but fairly unimportant details, some fog cards and stuff I think?
There were a few things in the black box that aren't in either classic or the replacement cards:
-minis (and standees for the 2 new characters)
-an adorable little magnifying glass the size and shape of a card (with no specific in-game function)
-the discard pile holder (This is the only piece with game rules you'll be missing.)
-a larger box with a third card tray (needed if you get many expansions; if you sleeve everything still not quite enough space)
So if you go the route of getting a replacement card set:
-You barely even need a copy of Classic, all you're using it for is a rulebook, dividers, dice, an incomplete set of standees, and (optimistically) the box and card trays.
-You'll have to improvise standees for Lovecraft and Frankenstein, probably just use another character's piece or print something out, no big deal.
-You'll likely outgrow the Classic box and trays have to figure out a storage solution. Maybe not right away, but if you start hunting down expansions, it will happen.
-You might want to print out the discard pile holder ability. (No need to make an actual holder, it isn't really any more convenient than an ordinary discard pile. I use mine for Banished cards since that pile gets big and there's rarely any need to look through it.)
Getting the replacement cards probably adds less than getting an expansion would but I do think it's worth it.
I believe I've found an omission from the official fan-kit -- the advanced skill background..
The advanced skill background is slightly different from other actions, it has little XP wreaths on the left side. I didn't even realize it until someone pointed it out to me, so y'know, I can use the basic action without feeling too bad about it, but if it could be added, that'd be amazing!
Keep searching in those spots. I think you're looking for a gold card from the one with the sword?
So, apparently, the recommended order has you do the WGUMCD curses last of all. My mistake.
Crystal's Song, Voracious Goddess, and Offering to the Guardians are recommended early because they're quite a bit easier than other curses.
After that, it's all about the same. I don't really know why they chose the order they did.
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Icy Maze and Sanctuary add very little that isn't a part of their curse. A small handful of 050s and advanced skills, nothing important. I don't know which exact cards it is but I don't think it's anything major.
The recommended order of the curses means almost nothing. You can play the curses in absolutely any order.
Some curses like Voracious Goddess give you more straightforward clues. Most others expect you to have some knowledge of the map, but you can get that knowledge from any other curse, or just by wandering around. The curses don't have a story that flows from one to the next, or clues you learn in one curse to apply in another one. At most, you have to remember where you've seen a symbol before. The only reason Icy Maze and Sanctuary are after the WGUMCD curses is because they're longer/harder/easier to die on.
Going from Classic to WGUMCD does have one other small issue though. Of the hundred-and-something cards removed from the kickstarter edition to classic, a single one
matters to a WGUMCD curse
This is pretty easily fixed by
, but if you don't, as far as I know, that curse is impossible to even start in Classic.
printing out a goat and adding it to the 150s table by sleeving it in front of an Empty Handed or something
From this thread:
The discord link got changed again, I updated it with the new one.
Don't remember the page but I'm pretty sure the rules for combining items have a section on what happens when an individual item is removed from a stack.
Anyway it works exactly as you describe. Whatever's on top of the stack is the new top card, the die stays on top of the stack at the same durability.
I do not actually object to the idea of clarifying the wording of 180. Somebody has questions about it every couple weeks, so, it could obviously benefit from clarification. On some level I agree about the rules, too -- I'd probably have made them more technical and formal about stuff like this, if it had been my job -- but that does not mean they're broken or incomplete.
180 works fine under the rules as written, it is neither ambiguous nor complicated, and the fact that it doesn't work under this more technical, more formal set of rules that you've made up based on -- essentially -- nothing from the rulebook is a problem with your understanding, not a problem with 180 or the 7C rules. If "cards override the rules" is too informal to include in your understanding, you have to figure out a version of it that you can work with. You can't just ignore it because the implications are too complicated and then say every card that used that rule needs errata because you think "cards override the rules" actually just can't be a rule.
It really sounds like you aren't even reading anybody else's posts. You keep saying nobody's explaining their logic. We have, in detail, for pages and pages. You say nobody's provided specific rules citations. I have provided many, and the most important citation, that cards override the rules, has been provided probably a dozen times by many people. That is how this works, and why it works the way it does. That rules citation is correct. Whether or not it is satisfying to you, it is the right answer.
The only person in this thread spouting baseless opinions without any rules citations is you.