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Posted - Edited
dill wrote: One more thing: I applied the official card backs in mi mini-expansion and realized that the "Fan Made" logo overlaps the card IDs - it's in the exact same space... It's not a huge issue, but I wanted to let you know. Yes, I've had a few issues with the fan made logo. I agree 100% with the idea of fan content being marked as fan content, but there's a bunch of little stuff that isn't great about the stamp in the fankit right now: -It covers the space used for the A0whatever card number. -It's part of the background and there's no vector version of it, so if you want to put it on top of your art you have to cut it out yourself. -It's right in the middle of the stars on action cards. It doesn't overlap any, but it still fights for space in a very important corner of the card. -Lime green doesn't look very good on a lot of the cards, especially the purple ones. In the most extreme cases it can really ruin the look of a card. -In general it is very "loud." It's pretty big, lime green, has all-caps, attention-grabbing text, a funny face, and look-at-me spikes. Often, it is the most attention-getting part of the card, which is not great given that it's actually one of the least-important parts of the card (it doesn't have any impact on what it does in-game.) If it were a separate file instead of part of the background, this would all be fixed. People could layer it with their art, position it to avoid the important information on their cards, and tweak it to suit their unique needs. I don't think you have to worry about people not making clear that their cards are fan-made -- it's very clear in the readme that we should make very clear that fan content is fan content, and I don't think anyone has a problem with that. It's just the inflexibility of having it built into the backgrounds that isn't ideal. I've been working on a set of templates that includes some less-intrusive alternatives for my projects- still clearly marked as Fan Made of course. Posted
Firebird wrote:
Nah, I'd found that. I'm talking about this icon that appears on Teamwork and some other WGUMCD character cards. It's called "Mastery." If the number of cards you draw on a check where you have Mastery is less than your Mastery number, you can shuffle away cards from the check instead of discarding them after the check. Posted - Edited
BrunoS wrote:
Thank you for taking the time to make this fan kit for us, and doubly for listening to feedback and continuing to improve it! I love when developers are willing to work with fans. I hope we can continue to work with you on this, to make the best fan kit there ever was. A few other things that I would like to see added in the next version: The Mastery icon (red card diamond.) I assume you're planning on adding the other What Goes Up Must Come Down stuff (fog backs, new actions, etc) in an update sometime after the expansions are released, and most of it I don't think I really have a use for until then, but I expect many people will want to use Mastery on their fan characters. It's on the backgrounds, but it's very JPG-y. We have vector versions of most of the stuff like that, banners and stuff, but not this one which has it the worst. Also, as in this example, you sometimes need it as a seperate layer so it can go overtop of art. Right now I'm working with one I cut out of the corner of the background images and cleaned of JPG artifacts as best I could, but it would be wonderful to have this is a vector. Speaking of which, could the background images in the next version be PNG instead of JPG? JPG has really nasty blocky compression artifacts that make it look grainy in printouts. Posted
I'm definitely interested. I'm working on putting together an unofficial compilation of that sort of thing.
Posted
I've begun going through the vector icons, and have discovered a major category of those isn't in the fan kit:
All the banner symbols seem to be missing. That is, anything that goes in a blue or purple banner, i.e, the Rope spiral, the Offering to the Guardians bugsplat. There are so many of these that if I listed them all I'd surely miss some so I'm not going to try right now. It would also be nice to have the terrain icons: Plants (Vampolina, Fragonia, Terracokus, Fortiflore) Animals (Turtle, Penguin, Seagull) Turquoise Mark Altar That weird orange tentacle plant thing I don't have a name for. Posted - Edited
I'll start this off with a simple one:
Action_back_Clue's English version is misfiled as French. Action_back_Clue's french version is missing entirely (the nominally-english Clue is in fact a french Curse.) The English Adventure_Conclusion (THE END) is misfiled as French. The French Adventure_Conclusion (FIN) is misfiled as English. Posted - Edited
The Fan Kit has been quietly added to the downloads page.
For the most part, I think it's excellent, but there are definitely some oversights and issues, as is to be expected with the first version of anything. I'm creating this thread in the hopes that the fan community can gather all their feedback into one place, so it's easy to process. ----- Edit from Firebird (moderation) Thank you, Brisinere, for this useful topic. I edit some details for a better annoncement but you rock. Posted - Edited
Yeah. You can use it to get a feel for the game, but it's got a few major differences.
Here's what you have to be aware of: -7C's all about exploration and scale, the PNP is tiny and won't convey that feeling. -There's a hidden number puzzle that a lot of color printers make almost unreadable. Watch for it! -There's only one real puzzle in the PNP (the 'turtle note' puzzle) and it's pretty nonsensical. No puzzle in the real game is that confusing, and the ones that come closest aren't required. -States are just normal numbered cards in the real game, they no longer have a unique back -Movement rules have changed entirely since the P&P, and the P&P only has two space. It might be better to just say that you can move freely between those spaces, instead of trying to learn the P&P movement rules and then relearn them in the real game Posted
I think the story there is that the demo is quite a bit older than the main game.
They altered the design of puzzles in the main game because people reacted badly to that one. Posted - Edited
BrunoS wrote: Dear Dill’s, This is the best news I've heard in months! I can't wait to ditch my own templates. I'm also blown away by the amount of time and work on display here. This fan expansion looks amazing! Inspires me to pursue some of my own more ambitious ideas. I love the design of Book of Idols. I have a two-person group of pretty experienced players very interested in custom content (working on some of our own.) We'd love to playtest! Posted
Nobody really has "everything" yet. People who backed the second kickstarter have base games but no expansions. People who backed the first kickstarter (a much smaller group) have expansions from that era, but there's a bunch of new expansions in the second kickstarter that nobody has yet. They're expected to deliver early next year.
When that happens, I expect there will be a deluge of complete sets showing up on ebay from people who bought extras to flip and try to make back the cost of their first set. They'll be expensive, probably 1.5x-2.5x the kickstarter price, which wasn't cheap to begin with. But, that's your best shot at getting everything. Perhaps you could wait for some people to tire of the expansions and try to find a used one for cheaper, but you'd have to be both patient and lucky -- in general I would expect prices to go up the longer it remains out of print. Posted
Worth noting that Hungry and Bloody do work like that. They're brown boxes, which means they drop when you take that action, but they don't give you a way to take it. Tired is like Injured, Frightened, or Terrified, it only drops when you take the action on the card, or when instructed to by a card effect. A few rest actions explicitly say they return your tired states, usually those at camps.
Posted
https://boardgamegeek.com/thread/2059968/dr-dolittle-custom-character-wip
Cross-posting the BGG thread here, it has a little more rationale behind the designs if anybody's interested. Posted
Thanks for cleaning that up Firebird.
I've made a new set of proxy images. John Dolittle's ability's been split up over 3 cards since the last proxies. He has a new drawback that causes him to take a 750, a new state from the white box expansion. I made a proxy of a 750 card. I didn't bother making a non version. It is possible this isn't totally accurate, but I'm pretty sure. Speak With Animals is now a (stronger) discount for animals, like a Companion-focused Obey! Help From My Friends replaces Animal Magnetism, and is also sort of like a Companion-focused Obey! This is the third chunk of his original character ability. Friends in High Places replaces I Shall Fix It! It lets you peak at, but not interact with, one area's fogs. It's a little pricey without Canteen, free with -- a little combo for him, like many people have. Veterinary Medicine is his state dropper. It's retemplated but not otherwise changed. Canteen got an extra star, it now drops Tired among other things. Posted - Edited
Small update:
Cut Speak with Animals (his traditional 3-icon mode ) and moved the name to the discount-for-companions mode where it belongs. It's replaced with a new card called Friends in High Places, which lets you look at all the fogs for a single area. I thought about tying it to seagulls, which is a cool idea,but they're very rare on the mainland where this effect is at all useful, and there's birds everywhere, right? Vultures, at least. Canteen got another star to compensate for the lost of the gift star he had on the old Speak with Animals. I think I've got the word Friend too much, but I guess it's sorta like Lovecraft keeps using the word Dark (Dark Side, Dark Whispers, Dark Regeneration) but I don't love it anyway. Can you remember anything he says in the books? I haven't read them since I was 12. John Dolittle Companion cards do not count against your green card limit . Whenever you discard or banish a card with the Companion keyword, take [Depressed] . During any action where you use an ability on a card with the Companion keyword: Canteen 4/0 (-3 , -1 ) Durability : 3 - Keywords : Serenity/Stamina -2 and/or Shuffle a card at random from the discard pile into the action deck. Friend of Nature When taking a red card would cause you to discard or banish a card with the Companion keyword, you may discard this to avoid taking that red card. Speak with Animals When in hand, during any action where you could use an ability on a card with the Companion keyword: -1 With Some Help From My Friends During the results step of any action where you could use an ability on a card with the Companion keyword, you may discard this to apply . When you add a new card with the Companion keyword to your hand, if this card is in the discard pile, you may return it to your hand. Friends in High Places 1/1 Success: Pick an area number. Look at any number of face-down fogs of the chosen number, one at a time. Put them back face-down. Do not flip them or resolve their text. Discard this. Fail: Discard this. Firebird's edit : I added some pictos for a better reading. Nice fan-made character ! :) Posted
I print mine out on ordinary thin paper and put them in sleeves with the cards from characters I'm not currently playing. I also don't use the 003s to track XP so those are fair game, Once wave 2 gets here I'll have like 700 slightly-miscut cards to use as proxy fodder.
I do wish I had someplace to print appropriate-sized cards, though... Posted - Edited
Thematically I agree. I've pulled back on this on newer versions (see comments: don't have cards yet because that takes a long time). Unfortunately, there really aren't any non-eating-animals options in the seventh continent to focus him on, so he's going to have to eat meat. Restricting him from taking part in hunts, in co-op, just forces a weird pattern where people have to hunt without him, but in solo it's almost impossible.
So the place I ended up on thematically was that Dr Dolittle would probably hunt if he had no other choice, and he certainly wouldn't be bad at hunting if he hunted. That said, Animal Magentism's gone in the new version of the kit and Speak With Animals has lost its sevenstar, so he's down to just one success. I suppose that icon could just as easily be a compass or something though. He's still a pretty good hunter once he has relevant animals (platypus, dog.) In the newest version, in the comments: fix it's already gone. It was there for mechanical, not thematic reasons. His character ability doesn't let him manipulate his inventory, something all the base game characters one of the expansion characters can do. The ability to keep a stack alive forever with your character ability is a big part of a character's power, and as the first version of this kit was designed pretty tightly to "normal specifications" for a 7c character, so I thought it was necessary for him to have some kind of interaction with item durability. Playtesting showed that he really didn't need it -- he relies on his items less than most people because of his animals, so it's fine if he has a hard time with inventory management. I like the idea of a card that cares about turtles, penguins, and seagulls. At least 2 of those things already have cards, but that isn't a reason he couldn't have one. Posted
Posted
ElVen wrote: In regards to Think and Remember. If such action is taken by more players, can the active player choose to whom he will give that card? Or is it only the active player who benefit from the consequence text? Those two cards do not let you give the cards away. Some other similar effects do. If a consequence refers to "You" it means the active player. It will say "One involved character" or "all involved characters" if it refers to anybody, or everybody, involved in the action. Posted
A card that is discarded is just gone, the item stack has no memory of it. Using character abilities to free up item stack space is one of their main uses.
That said, it sounds like you might be playing the combining items rules a bit wrong. You could build the Stealth item even if both other cards were in the stack, as long as it wasn't at the limit of items it could hold (4/3/3/2 in a 1/2/3/4 player game, respectively.) When you build an item, you can put it in any item stack in any involved characters inventory regardless of what keyword(s) that stack uses. If there is room in the stack for an item, can put the item there. Then, you check if the card you just added shares any keywords with the top card of the stack. You don't check the keywords on other cards in the stack at all. If there's at least one keyword in common between the top card and the new card, you add the listed durability of the new item to the stack's durability die. If there isn't, you don't get to add durability, but you are still allowed to put the item in that stack. So, in your example: - If you have fewer than 3 people, you can add a new card without discarding the Stamina card. If the new card matches Stamina or Stealth (which in your example it does) you get durability, otherwise not. Whether or not to discard the Stamina card won't make a difference to how much durability you get. - If you have 4 people, you can't add a third card to an item stack that has two cards in it. You will have to discard the stamina card to make room in the stack, but not because you want to remove its keywords. All that matters in terms of keywords is whether the new card matches the remaining, top card. |