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Posted
zpneun wrote:
Strange because I don't have this experience. I know there are cards, which are blocked after use, but not the majority. There are also items which convert symbols to success not of companions! Some companions can convert any symbol to success and they don't get discarded at all. Posted
The inn is never blocked. It can be banished, in the past or in the tray.
Posted
Yes, you are right, the problem is the word "DURING" here. I think they meant BEFORE the first Gear-up step.
Posted
It does not need correction because there is no contradiction. This is not a purse card, so it is not selected, its effect is active automatically and because the card's effect always overrides the rulebook (in this case the leaflet), Ambush is simply ignored.
The problem only occurs when a PURSE card is intended to cancel Ambush (example card A0632), since it is not even selected with the current definition of Ambush (skip the first gear-up step). The solution is to change the definition of Ambush to Ignore selected purse card effects in the first gear-up step. Posted
Maybe they don't know yet how many cards will be unlocked at the end of the campaign? No other idea comes to my mind.
Posted - Edited
I always collected 7HRs in my every scenario during my second Threat. So yes, if you have life/time, you do stuff for the narrative/story or maybe some special items, not HR. Do not fear to explore the land further, it will come handy in subsequent scenarios.
Posted
The inner cog has 4 notches, so one turn of the crank shifts the cog 4 notches further.
Posted
Tarok wrote: thanks for the quick reply! would you mind helping me? i searched everywhere and i'm stuck I don't have the game in front of me, so I just work from my memory: go up until you can then turn right. You should see a similar tree on your terrain card. I think there is also a river right to that tree and a canyon above the tree Posted
You are doing nothing wrong, probably you did not find the correct tree. You just follow instruction and search further.
Also, this is not an error in the game, please move your topic in the General forum. Posted
It is equivalent. I think they want to make sure that the value is not just added but it is the new starting life.
Posted
I think "nested" actions are not allowed, you cannot start a new action until the previous is finished. Reading a paragraph is not an action per se, but personally I would finish the current action and read the paragraph after to not mix up things.
Posted
If a character gets back consciousness during a scenario, it is always specified how much life gets back.
Posted - Edited
Something similar to purse cards, which are SELECTED, could be applied here. Except you can select it when applicable. Selected skill cards can't be discarded or manipulated by other effects. After you resolve the effect, it is either
[selected] unselect this [selected] discard this [selected] block this [selected] discard another card, etc. Posted
Good catch! I can totally see your point and you are somewhat right but obviously, you have to consider the keyword when unblocking otherwise no unblocking would be possible. Nevertheless this is on point and maybe the interpretation would be that you unblock one card which will have the specified keyword after unblocking.
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Firebird wrote:
Okay, now I see what you mean. So the answer is that each card effect can be applied once. Posted
I think it's easier to reformulate the Ambush effect then. E. g. Ambush: ignore the selected cards' effects during the first Gear up step. This way the Ignore Ambush effect can be activated first.
Posted - Edited
Firebird wrote: If we hypothesize that a card in Hand can be activated several times, then free cards (which do not need to be blocked or discarded, and remain permanently) could trigger their effects infinitely. I didn't mention infinite numbers of activation. I said activate several times for each discarded card (so 2-3 times). Thanks. |