Utilisateur
Nombre de message : 82
Créé :
Dernière visite :
Posté - Edité
I always collected 7HRs in my every scenario during my second Threat. So yes, if you have life/time, you do stuff for the narrative/story or maybe some special items, not HR. Do not fear to explore the land further, it will come handy in subsequent scenarios.
Posté
The inner cog has 4 notches, so one turn of the crank shifts the cog 4 notches further.
Posté
Tarok a écrit : thanks for the quick reply! would you mind helping me? i searched everywhere and i'm stuck I don't have the game in front of me, so I just work from my memory: go up until you can then turn right. You should see a similar tree on your terrain card. I think there is also a river right to that tree and a canyon above the tree Posté
You are doing nothing wrong, probably you did not find the correct tree. You just follow instruction and search further.
Also, this is not an error in the game, please move your topic in the General forum. Posté
It is equivalent. I think they want to make sure that the value is not just added but it is the new starting life.
Posté
I think "nested" actions are not allowed, you cannot start a new action until the previous is finished. Reading a paragraph is not an action per se, but personally I would finish the current action and read the paragraph after to not mix up things.
Posté
If a character gets back consciousness during a scenario, it is always specified how much life gets back.
Posté - Edité
Something similar to purse cards, which are SELECTED, could be applied here. Except you can select it when applicable. Selected skill cards can't be discarded or manipulated by other effects. After you resolve the effect, it is either
[selected] unselect this [selected] discard this [selected] block this [selected] discard another card, etc. Posté
Good catch! I can totally see your point and you are somewhat right but obviously, you have to consider the keyword when unblocking otherwise no unblocking would be possible. Nevertheless this is on point and maybe the interpretation would be that you unblock one card which will have the specified keyword after unblocking.
Posté - Edité
Firebird a écrit :
Okay, now I see what you mean. So the answer is that each card effect can be applied once. Posté
This is important. Devs, please clarify this and put it in the FAQ.
Posté
I think it's easier to reformulate the Ambush effect then. E. g. Ambush: ignore the selected cards' effects during the first Gear up step. This way the Ignore Ambush effect can be activated first.
Posté - Edité
Firebird a écrit : If we hypothesize that a card in Hand can be activated several times, then free cards (which do not need to be blocked or discarded, and remain permanently) could trigger their effects infinitely. I didn't mention infinite numbers of activation. I said activate several times for each discarded card (so 2-3 times). Thanks. Posté
Some skill cards in your hand makes you discard another in your hand as cost for its effect. Question: Can I use the effect several times if I keep discarding other from my hand? OR the effect can be activated only once?
Posté
So the general rule is that weight of blocked cards still counts, because you still have to carry with you your broken items. BUT. There is this purse card "Carniflower" which explicitly says when blocked it is
planted in the Citadel during the Preparation phase Posté
This card has action modifier
Ignore Ambush Posté
You return the game to the state as it was before your first threat.
Posté
What makes this process infinite? You can repeat this as many times as many Glimmer of Hopes you have, which is definitely not infinite.
Posté
TimeLordXT a écrit : is the answer of this card to be specified dialogue or card? Nope, see the other thread if you need the solution LINK |