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Posted - Edited
I'm not sure if this is the correct answer and how to be sure about it. Usually a solution is a numbered card with on it indicating that the answer is correct. Here is nothing such like this. Just "if you know the answer...".
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So there is this book The exploits of the Amber Knight-volume 1, which is a quest to find out
how to kill a certain monster. another book titled Restless sleeping boy milk must be poured on that monster to defeat it EDIT: beware, last spoiler contains the correct solution! Posted
There is no storage at the Citadel. What you can do is to give some items to the new players at the beginning of the game following the rules. Remember you can exceed your purse weight limit until you want to do the move action
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Just don't do this, you are spoiling the game for yourself.
redmagnos wrote: (Caveat: I found this while looking over the cards and haven't actually reached this spot in any of my playthroughs so maybe there is something earlier that makes this not be a problem.) Posted
If you sleeved all cards, check whether you didn't put in one sleeve with card 149...sometimes happens. It is unlikely they leave out just a single card since it comes on one sheet.
E999 wrote: Am working through the “A New Beginning” threat. I am missing.card A0591 (card 150). While looking through cards in case it was somehow misplaced I have discovered another missing card A0624 card (175). I have been careful opening and storing cards. Posted
Well... some people interpret the rules blocked purse have no effect except its weight. And keywords are part of its effects. So no, blocked purse cards have no keywords.
(On the other hand though... some game effect check if you have a card with a specific keyword AND unblocked at the same time. This only makes sense if blocked cards can have keyword. So I am not sure myself.) Posted
Karbous wrote: I think you are not allowed to play a skill cards during the Consequence part of the action = you cannot use a skill card, that you obtained as part of the consequence of an action, for that action. Again, it was already confirmed, that skills/purse cards can be used anytime during the action.LINK Posted
JackSpirio wrote: I now played the next scenario with my proposed errata and it was way more interesting again, after it became a bit boring with that exploit. Let's wait for the official answer from Sarah, I'm really curious myself whether this is even an error or not. Posted
I think people should stop sending "errors" like this. First, they are not gameplay errors, at worst they are just typos which won't affect anything. Second, there is a high chance it is not even a typo since there are many many words which iare just different. This world has its own language.
Posted
Omg what? Do NOT take them apart! Why would you do that? Just rotate the discs and set the life.
Posted
Call me stupid, but the more we discuss how timing and effect resolution works the more I am confused. Can we just list all the cards which can be applied twice using the You are focused card?
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Sarah wrote: However, be careful, for this to work the card must have been discarded, which happens once all its effects have been applied or at step 4-B of the action resolution otherwise. Wait, this is something new and not covered in the rulebook... So you say card effects like "Discard this." and "Block this." can not be activated until ALL of the card effects are resolved? So this specific Improvize card with the symbol cannot be used twice with You are focused card because of this? Maybe can I just forfeit the effect (and not use it later) of Improvize and discard it in the 3.C Result step? Posted
Sarah wrote: In fact, the effect of selected cards and cards in hand can be used at any time during the action resolution. Thank you for confirming this. Let me bring an example to check if this play is legal during the Consequence step - top row are the revealed cards, bottom row is my hand:
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I don't think they can be used at _any time_ as the rulebook is clear that by default skill cards (and gear cards too) are used during the Result step.
eladv wrote: Hi all, sorry for the confusion, in my example I meant Casek's Determination and Improvize, both of which can be used at any time (not only Gear-Up step) and get discarded on use (not blocked). I've updated the original post to represent this. Posted
gforce2k5 wrote:
I just checked and my Improvize is discarded after use. Maybe you use a different character. Posted - Edited
gforce2k5 wrote:
Sorry, I did not remember how Improvize worked... but you got the point. Posted - Edited
According to the rulebook selected gear cards are activated during the RESULT step of the action resolution (together with the skill cards). So you can for example
activate a skill card, discard it, retrieve it with You are focused then use it again. Posted - Edited
I think you made an error "your may read" is not grammatically correct.
dill wrote: Pay special attention when applying the big Drums of desolation booklet sticker so you would not cover what should not be covered - compare with the official errata PDF. Posted
In this scenario there are some side quests available to choose from and at the end it is checked if the quest is finished with a Dialogue book number. If I can't finish the side quest during that scenario but I finish later in a different scenario., can I return to that epilogue and check the outcome? Or are the unfinished quests failed for good?
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