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Posted
I have a a request. Is it possible to upload the Map of the Kel protectorate in the Download section? The higher quality the better, preferably without the white grid overlay. And I'm not sure about this, but if you could provide the whole world map, would be awesome. I mean the rest of the world which is not on the game map. It seems there is a land behind the north walls. Thanks.
Posted
ogeert wrote:
Good to know! I think this type of "mistake" is totally OK. Worse could be if something affecting gameplay or making the game unplayable. Posted
I saw this, but thought it was like just different accent, like realise - realize for American and English accent.
Posted - Edited
Maybe try to reset password in incognito mode? For me sometimes the browser extensions interfere with a site functioning properly (e. g. cookie blockers, ad blockers)
Posted
JackSpirio wrote:
You can, but it is again a house rule. "Return to the Citadel" is not some abstraction meaning you can anytime just end your scenario and resolve the conclusion but actually moving your character figure on the Terrain cards back to the Citadel (either by the move action or by using some magic There are several ways to go back to the Citadel. The most common one is by moving the characters' figures along the Terrain cards that lead back to the Citadel. Posted
ogeert wrote: A question about this: the rulebook states that if all characters are unconscious or if a game effect reads "your adventure ends here", you lose. Does that mean you lose the entire Threat, or you lose just the scenario and you will have to follow the consequences for that, before continuing the next scenario? The rulebook is clear here. If all players are unconscious, the adventure ends (the Threat). In order to resolve the scenario players (or player) must return to the Citadel (conscious and assuming the scenario requires to return to the Citadel) and go to a scenario conclusion. Then the adventure continues (assuming it does not end during the conclusion) with the next scenario. This way the scenario is never repeated, you either fail the Threat or go forward with the next scenario. If you fail the scenario (all players unconscious) you fail the Threat. |