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No, i don't think it's an error. I'm rather sure i read such kind of language more than once in literature.
SethA wrote:
And even in the case of scalping concert tickets, those people waited in line, called phone numbers endlessly, or sat at the computer in virtual line to get the tickets they resell later, so that those who couldn't be bothered to do the same, get to pay a markup for someone else doing the work for them.

And by that making the need for being engaged into a need for being rich enough. I wouldn't even be against rich people paying someone to buy the tickets for them if they are to busy, but as it is practiced now it's more like someone cleaning your car without you wanting it and then charging you a fee for their work. There were more than just a few events where there were enough tickets for everyone who wanted to visit, but still people had to buy from scalpers because those grabbed the tickets only to sell them with a hefty markup.
Yes, has some new stuff, even the different things that can be found on terrain cards - as far as i see only the seagulls are missing.

That folder is kind of spoilery if you haven't encountered all of these things through a specific card.
schleima wrote:
I don't think it's anywhere near Reno!

The game places it off the coast of Antarctica.

You didn't read the thred, did you? ;)
What you have to bear in mind though is that as unproblematic some of the states may be, having a collection can hurt a lot when you get a new one. Remember that you have to discard one card from the Action deck for each red-hand symbol you have in your hand when getting a new state with the discard symbol. That's the main reason for us to get rid of states when possible without too much cost. The only reason to keep a state longer than necessary is to have something that needs that specific state.
Will this be reactivated? If so, a group of explorers here in Germany, 91567 Herrieden - Schönau *smile*
So i gave Victor's sidequest a rework - making a golden 399 really cleaned it up a lot *smile*
I weakened the "carry item" effect a little in exchange for the monster not being a "state" anymore.

Keep it coming ;). I don't have that much time at the moment, but my goal is to make at least one sidequest for each explorer.
Thanks for the advice :)

About the keyword monster: i'm not very deep into the continent yet, so i wasn't sure if there may be other cards with that keyword, or maybe someone makes an expansion with such cards, so i wanted to restrict the quest on only that one monster.

But the idea with the golden 399 card is brilliant - i could even make the new monster a non-state card :)
I'd love to have usable faces of the characters (like on their personal skills), so we could make personalized cards for them.
Thanks for the comments *smile*

The carnivorous plants are not that necessary, even so Keelan can
discard a vigilance card whenever there is any known plant on her terrain to return one or more of the states.
But i will look into making this quest maybe a little more flexible.

The "golden hand" icon was something i invented to make it possible to give a player a hand card without using up the scarce space. I forgot to explain it on the rules card, which i now did in the 1.1 version.

As for Victor's sidequest, i know it's a lot of cards. I changed the green card to amend this a little, bearing in mind that
getting rid of the monster isn't that easy
. I also changed the golden card to an easier wording. The item (it should be a full item, as i intended this slot to be a kind of safe storage for an item you don't need currently, but don't want to dismiss either) isn't usable during actions, as it isn't part of any player's inventory. I now restricted the trading ability to Victor.

Other than those changes i mentioned i put a banner with the character name on the back of the 780 cards, so it would be possible to make different sidequests for each character and choose randomly among them. The new files are edited into my first post.
Posted - Edited
I had an idea for a mini expansion which gives each character a personal side quest - at the moment i have a small sidequest with a small reward for Keelan and a more demanding and more rewarding side quest for Victor. I don't think there is much spoiling here, but if you're new to the game, i guess some things could give away a little information on certain game cards.

As these cards are personal cards for the different characters from the base game, it would be great if i could add the faces like on the other personal cards, but it's not really necessary.

For the Keelan sidequest i have a question for the veterans who already know the 7th continent by heart:
Are there more terrain cards with carnivorous plants like

Ok, here are the cards i have at the moment: Rules + Keelan, Victor

Version 1.1: Rules + Keelan, Victor

Version 1.2: Victor

Please tell me what you think about it, the idea in general and the cards. Maybe you have some good ideas for the other characters?

Thanks for reading
I think that Clipper would prefer a wording like

"When an Item card is found or crafted, the player may combine it with an existing item in their inventory in order to form one single item, as long as the item in question is not at its allowed “stacking” limit..."

That would make a clear "item full -> no further combining allowed" rule, while the exceeding stuff could be read as a post operation criteria.
the necropolis makes it less deserted than desired - the outcome seems to prove this
I'd really like to have another box big enough for another tray for the cards (or maybe two, if we get enough expansions).
During sleeving my cards, i somehow got stuck with this card, not knowing why. As i'm German and used to switching between German and English, it took me a while, until i found out, what the problem actually was - the text-box is in German.
Just to make sure: "ou" is only "or", not "and/or", right?