| Forums/ The 7th Continent/ Rules and Operating Points1 post |
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If you are playing a summoner in PoE 3.27, your wand does more than add a bit of damage. It decides how smooth your mapping feels and whether bosses melt or just stand there laughing at your army. Before you burn through PoE 1 Currency on random rerolls, it helps to craft with a plan, because a "good enough" wand can still waste your time every single map.
Pick the base you can actually build on Start with a Convoking Wand. It is popular for a reason: it can roll minion mods you cannot get elsewhere. If your build is tight on Intelligence, a different base can work, but most players stick to Convoking and solve stats on other gear. Item level matters too. iLvl 86 is ideal if you want access to the best tiers, but iLvl 82 can still produce a wand that clears everything short of the nastiest endgame. The real power move is a fractured base. Lock in something you would hate to lose, like +1 to all spell skill gems or a strong minion damage roll, then build around it without that constant fear of bricking the item. Clean the wand first, then roll on purpose Once you have the fractured wand, look at the other mods. If they are a mess, tidy it up before you start "real" crafting. Sometimes you can safely annul once or twice. Other times you will bench-craft prefixes cannot be changed and scour, just to get a clean slate while keeping what you need. After that, you can choose your direction. Fossils are still a practical way to lean the odds. Jagged can push physical-style damage setups, Shuddering helps when cast speed matters, and Metallic is often used when you care about attack speed lines. You are not trying to hit perfection in one slam. You are trying to land a usable set of mods you can refine. Refine with Harvest and finish with bench crafts Harvest is where a lot of wands go from "fine" to "wow, that is it." Add/remove style crafts let you correct a single bad mod without rerolling the whole item. This is also where people chase the classic +2 style outcome, usually by starting from a fractured gem-level mod and then forcing the other side through targeted crafting. When the core stats are in place, the bench is the last step. Multimod is expensive, but it lets you patch holes with things you actually feel in play, like trigger a socketed spell on use for auto offering and curses, or extra minion speed to make the build feel less clunky. Keeping costs sane while you chase upgrades Crafting is meant to be iterative. Set a stopping point, test the wand in real content, then decide if the next upgrade is worth it. If you are running low on materials, it helps to have a reliable source. As a professional like buy game currency or items in U4GM platform, U4GM is trustworthy and convenient, and you can buy u4gm PoE 1 Currency when you want to keep crafting without stalling out mid-project. |
| Forums/ The 7th Continent/ Rules and Operating Points1 post |
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