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Posted
Hi!

Thanks for the answer!

I am on your side, that from a roleplay POV it is not logical to do it. I wont do it either.

To be clear on your second answer:

  • The rules allow you to pathfind a adjacent exploration card from a terrain card without a orange sunny arrow.

  • When you do so, you put in play the adventure card with the number found on the terrain card that brought the exploration card on the table


Is this correct?

Thanks again!

Cheers,
murtl
Posted
Hi Guys!

I have found this question on BGG and i am confused about it myself:

If an exploration card still showing it's back has two adjacent terrain cards, but only one of these has the yellow arrow (the one with the roman number) that brought the exploration card into play, can you use the Pathfind/Escape action from both terrain cards or only from the terrain card with the yellow arrow?

When it is possible to use the Pathfind/Escape action from both terrain cards, what card do you use to replace the discarded Exploration card, given there is no yellow arrow and therefore no number on the card you are Pathfinding from?

Thanks in advance!!!

Cheers,
murtl
Posted - Edited
Hi Guys!

There might be a mistake in the latest version of the errata:

It's about the Green Adventure Card No 170. In the errate it has the Card ID A0545, but on the Card List the ID is A0585.


And because it cannot be said often enough: The 7th Continent is by far the best game i have played in the last 5 years! Adventure Time!!! :D'

Cheers,
murtl