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jhaelen a écrit :
Tootzo a écrit :
abredon a écrit :

Remember - nothing on the card prevents the first paragraph from being applied in all cases.


Exactly!
Common sense does. It’s clear how the card is intended to work. Becoming over obsessed on how the rules should be worded to be clear when you just need to use common sense just means we’re trying to break the game on purpose to demonstrate it can be broken.

Common sense is a pure substitute for (game) rules.

Using 'common sense' is the typical argument of players that don't want to follow a game's rules because they falsely believe they have a better idea how the game is supposed to work than the game's designer(s).

Anyway, I think I'm done here. I don't recall having met such an irrational resistance to attempts to clarify a set of game rules, ever.
Common sense tells me you are not amenable to reason. It's a sign of the times, I fear. #fakenews


Well, it seems to me that by applying common sense most players played the card right - there is no need to make a rule book as thick as the holy bible just to make sure there is not the least possibility that a player could eventually play a card not the way it was intended.

But i guess as soon as official T7C championships are announced, the developers will provide everything needed to make sure that all players play by the same rules.
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On 1., i'd say you are right.

On 2., no effect is applied.
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If 3 was true, any card with the text "discard this to..." would be discarded without effect as the normal effect comes after the prompt to discard the card and can not be read if you have to follow that prompt immediately

I think the first paragraph of the card was just worded a little poorly. The interpretation 1 is very powerful, but not as powerful as some people seem to think - how often is 1 card enough to do a successful action?
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The durability of an item is lowered either when that item is used or when an effect tells you to lower the durability. If a card of that stack has the phrase "Using this item does not reduce durability value", you have to declare during the item step whether you want to use only that part of the item or the whole item.

If you use an item, you may gain effects from all cards that item consists of if you chose to use the whole item.

You discard/banish single cards from the item only if that is part of an effect. Discarding a card doesn't reduce the item's durability.

If you discard the top card of an item stack, the next card becomes the new top card. You may not rearrange the cards of an item and always have to add new cards to the bottom.
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Also, the WGUMCD character "Phileas Fogg & Jean Passepartout" provides this ability for people who want to play with only one character.
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I don't know about how it is phrased in the French version of the game, but in English it clearly states that
when you reveal a "The strangest encounter!" card during the Result step of an action, you may ignore any flying root figure on your Terrain card.
. As the "The strangest encounter" card
checks for flying root figures the moment it's revealed, that's also the moment you ignore them
.

When you look at what you had to do until you get that last card, i'd say it's a fair deal to finally
get the bonuses from the flying roots without the downside of risking failure
Posté
abredon a écrit :
While it seemed clear that action card text isn't processed when revealed in the Result step, Flying Roots and card 180 don't work with that simplistic interpretation.


I agree that the FR would need such an extra rule, but 180 doesn't. It's second effect is a ongoing effect that is gained when drawing the card from the adventure deck and that is triggered by revealing that card from the action deck.
Posté
Page 12: under "3. Result" it clearly states that only effects from a variety of cards may be applied, cards revealed during the result step are not among those cards. Else there isn't also a rule against using effects you wrote on a paper, so why not just make a note with "you succeed this action and use it at any test, as there is no rule against it?

You always read the complete text on a card before resolving it, so you don't shuffle the card into your action deck before you read the second paragraph. It's after you are informed of the ongoing effect that you shuffle the card into the deck, so from that moment on the second paragraph is triggered whenever the card is revealed from the action deck.

You HAVE a case here with the Flying Roots - i actually thought that exception about cards actually being resolved while revealed from the action deck had been in the expansion rules, but it's not there. So here an errata concerning the use of the FR cards would be a good thing.
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When drawing the card from the adventure deck, the text on the numbered side of the card takes effect in the whole.

As the card is no skill card, you never use it for a possible ability but only for its successes (stars and/or sevens) when revealed from the action deck.

The "When this gets revealed..." effect is actually not an effect you gain when revealing the card, but it's already gained the moment you draw it from the adventure deck and shuffle it into the action deck and is only triggered by revealing it.


I don't see anything here contradicting the rules.
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You are only ignoring the roots when revealing them, thus they don't have the auto-fail effect anymore. All other effects you have from FR journal cards still work. The ingame reason is that you finally befriended the FRs and no they no longer distract you.
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Well, the card isn't as ambiguous as it may seem at the first glance.

As Brisingre already mentioned, the effect of the card is dependant from the situation it shows up.

When drawing the card from the adventure deck, the text on the numbered side of the card takes effect in the whole.

As the card is no skill card, you never use it for a possible ability but only for its successes (stars and/or sevens) when revealed from the action deck.

The "When this gets revealed..." effect is actually not an effect you gain when revealing the card, but it's already gained the moment you shuffle it into the action deck and is only triggered by revealing it.
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Going strictly by the rules the cards are first discarded and therefore already in the discard pile when taking the cards to reshuffle.

Anjika's ability is a little different, as you don't just draw a random card from the discard but choose a specific card. And the problem was that this ability could be abused in a way that wasn't intended.
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Yes - per the rules the one with the "idea" for the item is the active player in crafting it, but he can give the item to any of the involved characters.
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I'm curious also
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By the way, i'm using Swan Panasia sleeves. I couldn't find the thickness, they are just categorized as "thin".
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No pictures at the moment, but i can fit all cards into the six trays for playing, for storage i put them together into five trays, the sixth is used for storage of the extra components.
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BrunoS a écrit :
Hello,

Anjika’s ability was not meant to allow players to take from the discard pile the card that was just discarded.

That being said, since there is no simple way to express that in a sentence without raising new questions or interpretations, we are considering deleting the “or your inventory” part of the sentence to change it into:

You may discard 1 card with the keyword stealth from your hand to choose 1 card with the keyword aggressiveness in the Discard Pile and add it to your hand.

Bruno


Actually it would be much easier in my opinion to simply state, that in cases where you may discard a card to retrieve a card from the discard, those two cards may not be the same. That would be a general rule and would allow further similar abilities without having to go through all cards to see whether there might be a problematic card or not.

Also, the correction you suggest seems a little like overkill and would make Anjika much weaker instead of just eliminating this one minor issue.
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Yes, you take a card of the specified number and follow the instructions of that card, sometimes just taking other cards (like food or XP) or facing other actions to do.
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If you compare the investment to get this card with the other cards, it's not that difficult to understand (imho):

You have to hunt successfully at a golden hunting place, and then you have to be lucky enough to draw this card. And if you take it, you have not gotten any food from that hunting action.
And don't even try to hunt bloody - it may be the only non-predator you find.
Posté
It's from the
Crystal Song
.

It is correct, there are several reasons to do it this way. There are cards that
raise the card cost or the required successes
for any action, also this is the usual way in 7th Continent to give you two options you have to choose from.

The action cost of 0+/0 is found on many cards, for example on the cloud side of the exploration cards.