Forums/ The 7th Continent/ Card effect12 messages |
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Posté
267 Item & Paranoid effects in solo game
If Im playing solo, do I have to take the Paranoid even though there is never going to be another player this game? Or am I still paranoid that I may lose Item 267? Posté
I didn't check the 267 Item but I think the answer is general.
Yes, even in solo, you have to take the Paranoid state to check if you see a symbol. After that, of course, you can return it immedialy (because you valid the condition to return it). Firebird (ma ludothèque) T7Continent : DV, OG, LG --- SI, [CD+SI] --- Histoire, Pénitence, Funéraille --- [SI+TS] T7Citadel : Posté - Edité
Hm, Okay. I kept it to be safe (to not 'cheat') but wasn't positive.
In #267s case though, you keep the Paranoid card no matter what; as long as you have the Item. Posté
Firebird a écrit : I didn't check the 267 Item but I think the answer is general. The last line of this response is, in my opinion, taken out of context in a Swedish forum discussion and being interpreted as a response to the real question here - i.e. what happens when you have the 267 item in this situation. Clarification in the case of the 267 item (and solo character) would be appreciated. Myself I understand it just like already posted: DoctorNny a écrit : In #267s case though, Posté
I don't have my box with me. Could you please copy the exact text of the #267 card ? (in a spoiler tag of course)
Firebird (ma ludothèque) T7Continent : DV, OG, LG --- SI, [CD+SI] --- Histoire, Pénitence, Funéraille --- [SI+TS] T7Citadel : Posté - Edité
Thank you.
In my opinion, it is clear because the text of that card gives a additional prohibition to the effect of the Paranoïd card. Fictif example : State [Headache] : If you have the #267 card (applied to Headache instead of Paranoïd), you will able to make a action and use the effect : you will switch the [050] cards but you won't return the state card. In the case of the Paranoïd card, the prohibition ask to ignore the whole effect of the state. That's the only difference with my example. Just apply the text. Firebird (ma ludothèque) T7Continent : DV, OG, LG --- SI, [CD+SI] --- Histoire, Pénitence, Funéraille --- [SI+TS] T7Citadel : Posté - Edité
Thanks for your response!
To complicate things further though, consider the situation of having the 267 card and a Paranoid state card in hand and then revealing a second Paranoid state card. The rules (page 16) states that When a player reveals a State card, if the icon can be seen on it, then they must immediately discard as many cards from the top of the Action Deck as they have Character/State cards in hand – unless an effect prevents them from getting that state. Since card 267 says You may not return your paranoid state as long as you have this in hand. and we all know that (page 5) Important! Card text overrides this rulebook. it seems that the character would then have multiple Paranoid cards in hand. Is that correctly interpreted? Posté
Oooh... Tricky case !
You're interpretation seems valid but I don't think that it is the right one for the author. I'll ask him. There are 5 state cards in the box which is the good number to apply the rule in a 4 players game. In your case, it could miss some state cards... Firebird (ma ludothèque) T7Continent : DV, OG, LG --- SI, [CD+SI] --- Histoire, Pénitence, Funéraille --- [SI+TS] T7Citadel : Posté
I agree, I don't think this is the designer's intention, and I would not play it this way. Just being tricky, but an official word would be nice. :)
Posté
I just talk about your case with BrunoS !
I confirm that the official version is : The rule to replace an existing State card in hand is ALWAYS valid. Consider this as an exception of the Golden Rule [Important! Card text overrides this rulebook.] Only one card of each type of State per player : that's the intention. Congratulations, Krbj, for this tricky trick ! Firebird (ma ludothèque) T7Continent : DV, OG, LG --- SI, [CD+SI] --- Histoire, Pénitence, Funéraille --- [SI+TS] T7Citadel : |
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