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Dill has confirmed that it is meant to be played without an extra curse card. I played it through with a proxy curse card and it worked just fine. It's all a question of how difficult you want your game to be.
Update: I can see that The Lost Explorer potentially interferes with Lost and Found if you are not very careful about the order in which you complete tasks, as the two expansions care about some of the same cards. I think it's doable due to some backup mechanisms in Lost and Found but you would need to know both expansions well to avoid banishing the wrong card at the wrong time.
Very excited! I'm printing this up right away. Thanks again for all your hard work.
Today I was weighing the positives and negatives of the following rule variant: hand size and inventory limits are based not on number of explorers in the game, but rather number of explorers on the same terrain tile.
Advantages: gives four player groups something to do
May encourage use of less commonly built items/less commonly used skill cards
Disadvantages: less efficient movement
May encourage hyper specialization, which in turn could lead to characters languishing in a corner of the map somewhere as they wait for an opportunity to use their specialized equipment
Could lead to complicated item juggling if one group wants to transfer items to another group
Some areas don't have enough terrain to effectively split the group
May create thematic dissonance (I'll eat so that you guys a mile away have the energy to keep exploring!)
"Sudden item collapse" when groups merge may be used to game the inventory system(?)
As you can see, my list of disadvantages is longer than my list of advantages. But the first advantage is I think a big one: right now there's little reason to play with more than two players, as there just isn't enough for the third and fourth person to do.
Discuss, cogitate, critique, improve/reject.
(Post repeated from BGG)