Forums/ The 7th Continent/ Rules and Operating Points4 messages
Posté
I have seen a few cards with an action with the Padlock Icon, where the conditions for success are dependent on a variable.

An example is the card
451
.

Action that can be taken, with X cards and Y successes required, padlocked. But then there's a condition that says "If Z is true, conditions for success are now A cards and B successes instead.

Now my question is, are both of these options considered padlocked? I could see it being either way, maybe the padlock was omitted for brevity because it applies to the action no matter what. Or maybe if you're lucky/unlucky enough to meet the condition, a benefit is the padlock no longer applies.

Thanks.
Posté
I think that we must consider 2 different things :
- The action : the symbol of the RP type :action_empty:, and the limitations as :action_mandatory: and/or :icon_locked: and/or :icon_stairs:.
- The condition of the test : Nb of cards to draw :card_blue: and nb of success needed :icon_succes:

So the textual condition you met should modity only the condition of the test, without changing the action (:icon_locked: stay valid).
:resource_fire: Firebird :resource_fire: (ma ludothèque)
[DV :icon_curse::icon_curse::icon_succes:] [OG :icon_curse::icon_curse::icon_curse:*:icon_succes:] [LG :icon_succes:] [CD+SI :icon_curse::icon_curse:] [SI :icon_curse:] [CD :icon_curse::icon_success-left: :icon_success-right:**] [SI+TS en cours]
*[Histoire-T7C :icon_succes_7:] **[Pénitence :icon_curse:+Funéraille:icon_success-left:]
Posté
Thanks for that! I had been playing that way because I didn't want to make the game easier than it should be! Glad to hear I haven't been punishing myself for no reason...
Posté
You can tell based on the :card_blue:. If there is a +, then you can draw more cards. If there is no +, then you can't. The padlock is just a way to highlight this fact.

card
451
has:card_blue: without the +, therefore is considered a padlock.
Forums/ The 7th Continent/ Rules and Operating Points4 messages