Base Boxes
"Classic edition" base box
- A rulebook
- 849 cards divided in different “decks”
- 611 numbered Adventure cards (with a green or gold back) forming the Adventure Deck
- 122 Exploration cards (with a foggy back)
- 97 Action cards (with a blue back)
- 5 Character cards
- 1 “Satchel & Journal” card
- 3 Clue cards
- 10 Save cards
- 5 explorer and 4 campfire figures
- 8 6-sided dice serving as durability counters for items within inventories
- 1 player aids
- 2 storing trays and 34 dividers to make it easier to find any card you need
"Collector edition" base box (Kickstarter exclusive)
- A rulebook
- 962 cards divided in different “decks”
- 683 numbered Adventure cards (with a green or gold back) forming the Adventure Deck
- 135 Exploration cards (with a foggy back)
- 118 Action cards (with a blue back)
- 11 Character cards
- 1 “Satchel & Journal” card
- 4 Clue cards
- 10 Save cards
- 7 explorer figures and 4 campfire figures (1 per player)
- 8 6-sided dice serving as durability counters for items within inventories
- 4 player aids
- 3 storing trays and 30 dividers to make it easier to find any card you need
- 1 magnifying glass to help you scrutinize all cards in play
- 1 double-sided holder for the Action cards’ Discard Pile
The Icy Maze (expansion)
Explore lands where no other explorer has yet set foot. Is this cold, brutal land inhabited?
And if so, by what?
This expansion for The 7th Continent contains 96 additional cards, including 1 new curse. Cannot be played without The 7th Continent base game.
The Forbidden Sanctuary (expansion)
Those who built this temple made sure that no one would come and disturb their precious treasure. You will need to learn some of its secrets before setting foot inside; otherwise each step could be your last.
This expansion for The 7th Continent contains 96 additional cards, including 1 new curse. Cannot be played without The 7th Continent base game.
Swamp Of Madness (expansion)
The Savages call it A’hemDaar. They speak its name with fear and it is seen as a bad omen. You have been warned: you are an inconsequential speck of nothing to the dreaded A'hemDaar!
This expansion for The 7th Continent contains 96 additional cards, including 1 new curse. Cannot be played without The 7th Continent base game.
Path Of Repentance (expansion)
Try to stand the test of time. The path will be difficult and you will need to be penitent to reach its end.
This mini-expansion for The 7th Continent contains 30 cards. It cannot be played without The 7th Continent base game.
Fear The Devourers (expansion)
Beware of the insatiable devourers! They can erupt from the ground at any moment and once they have your scent, they will hunt you to the ends of the continent.
This expansion for The 7th Continent contains 7 Rockworm figures (4 juvenile worms, 2 adults, 1 giant) and 30 cards to spice up your adventure. Cannot be played without The 7th Continent base game.
Facing The Elements (expansion)
Thunderstorms, blizzards, tornadoes... Brave the elements and hope that you can survive their fury!
This expansion for The 7th Continent contains 5 cardboard figures (fog, thunderstorm, snowstorm, astral mist and tornado), 5 stands and 40 new cards to spice up your adventure. Cannot be played without The 7th Continent base game.
8 Bone Dice & Dice Bag (game accessory)
8 resin dice made to look like they’ve been carved out of chunks of bone! These are about 12mm tall and can replace the standard black ones contained within the box. They also come with a special dice bag.
Cartographer’s Notebook (game accessory)
Deluxe card sleeves (game accessory)
50 thick card sleeves to protect your Action cards.