Avatar
Utilisateur
Nombre de message : 95
Créé :
Dernière visite :
Posté
It's no more than 5 spaces away from the 2nd place you mentioned in post #8.
(That is also what post #3 was alluding to.)
Posté
Skills with :7: are indeed very powerfull.
Posté
Thanks for the answer.
Posté
Hi, we have encountered several "Spider bite" events and they worked like this:
When you succeed
nothing happens
.
When you fail
you banish the Spider bite card, and also some bad stuff may happen

The pattern is that
banishing the card (when you fail to cure it) will make every following Spider bite more dangerous. This makes sense thematically as there are probably "eggs under your skin".


Now I want to ask about card A0201 in the area
IV
.
It works contrary to our expectations:
Success banishes the card (which will make Spiders more dangerous in the future).


Is this how this card was meant to work? It's not really a problem we just think it does make less sense thematically this way.
Posté
The thing you are looking for is at the bottom of a
well
. Have you seen it?
Posté
He means "one movement away", that is without crossing any "bridge" cards.
Posté
No, as there is no action on that card.

Action is a white square :action_empty: but that card provides only a brown squate :action_condition: (see icons on the back of rulebook).
This means that whenever you activate an eating action (:action_eat: on some other card, like meat) while standing next to this card, you can use this benefit, e.g. you gain 1 extra card.
Posté
Yes, that could have been done. But I don't think it's an error.
There are some other "one-way" links elsewhere in the game.

Another thing:
If they linked to the "hidden" 144 card, all its other neighbors would still link to 264.

And that might be even more confusing for the players. (Although, I have seen a similar thing done too.)

Either way, it has no effect on gameplay or discoverability of terrains.
Posté
Bratislava, Slovakia here.
Still on our first Voracious Goddess playthrough, but determined not to die ever.
Posté
It is not an error, but by design. Movement in the other direction
can be found by locating a hidden number
Posté
There is also a green card of the same number (as in :card_pick_thumb:) that summons #311 indirectly. You have probably used it already.
Posté
Valid question, since given item technically leaves your inventory.
I think the intention is that if you ever had to discard that card for any reason, it is banished instead. Thematically it's one of a kind item and cannot be found again (but can be given).
I would never banish it while giving/swapping - but I cannot really find an official rule to make this claim bullet-proof.
Posté
We found that clue yesterday
I was wondering about the 10 days east too at first, but then realized that you cannot go 10 cards straight east from the VG - because there is a river blocking your way. The underground entrance is still directly to the east, but to physically reach it you need to use the bridge, and the shortest path through the bridge takes exactly ten cards.
We were satisfied with this explanation and happy we solved it.


But then to "save some time and energy" we decided to use magic (not going to spoil) instead of walking. I just say we overestimated us being able to properly utilize such a powerful item, but it was fun and we recovered eventually ...

We have just reached the cave and don't know about the wheel yet.
Posté - Edité
Also many people were disappointed by the turtle enigma in the PNP [citation needed].
I have not seen this kind of puzzle in the full game yet - but there are many interesting and solvable ones - so don't be afraid the whole full game will be like that.
Posté
Using an action on an item card decreases durability.
Rules page 21, top:
A player may use an item in their inventory – by lowering its durability by 1 – either to apply some or all of the the item’s effects [...], or to take an action featured on this item.