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Posté
I just got into the same situation.
the flavor text of the item is what gave the clue to me - it seems that both items are described as partially full Thematically, it makes sense to banish as the resource is being used / loaded into the beacon Posté
This is odd - I was certain I responded last week...
For the missing icons, I was on a PC, with a browser window that was not full-screen. Once I maximized the window, I saw the missing icons. So the issue is definitely an interface one. (I didn't see the scrollbar either) For the second issue, I did figure it out the hint mechanism did help :) and yeah, I did get to the end Goat! I also appreciate that you offer the option to see the other endings I did notice a number of typos in the french version - would you want me to send you the issues? (and I may do the same for English) Posté
Looks pretty interesting - loved certain mechanics.
However, a few *very* important issues: During the boss fight the other 3 actions that were below When I got to inside the labyrith free movement maybe add a 1+ 0 action to return to entrance, and only register actions there? When hearing the melody, it would be great to add audio! I had to copy the labyrinth layout in paint and rotate it. Can you add support to rotate any/all cards? |
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