Forums/ The 7th Continent/ Rules and Operating Points11 messages |
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Posté
Hello!
I have a few questions about the gold adventure card 289: So the gold card appears after you banish the green card and basically has a hunt action with several consequences based on the number of successes you get, along with a rest action that returns the card if successful My questions: 1) can i use the hunt action several times consecutively ? 2) can i attempt to rest without hunting? Or does the hunt action have to occur before i attempt to rest? 3) My main question is, what use is the rest action? Why should i spend energy/use an item to return the card if I can do it for free after saving? Also, even if I return it to the stack, what benefit do i get from that? It’s not like it’s gonna give me a chance to draw a green 289 for an easier hunt since the only green one has been already banished My guess is that it gets summoned at other locations and returning it to the stack allows me to hunt in those locations too. Other than that i don’t see any benefits in spending energy to return it. Any thoughts on the matter? Am I missing something? Posté
Hello !
That is my answers :
Firebird (ma ludothèque) T7Continent : DV, OG, LG --- SI, [CD+SI] --- Histoire, Pénitence, Funéraille --- [SI+TS] T7Citadel : Posté
The official card list shows that the base game contains two 289 cards only (A0751 and A0752), the third 289 (D1167) comes with the Swamp of Madness expansion.
Posté
Thanks!
I was just making I hadn’t missed anything! I guess the developers put it in there to be compatible with potential future expansions.. Posté
Are you sure you were suppose to banish the green 289 card? Usually you only discard the green card so it returns after you rest.
Posté
KaceCarter a écrit : Are you sure you were suppose to banish the green 289 card? Usually you only discard the green card so it returns after you rest. Usually, there is this symbol at the end of the hunting consequence on a green card : This is a Bannish instruction (look at the red arrow on the symbol as a good mnemonic trick). Firebird (ma ludothèque) T7Continent : DV, OG, LG --- SI, [CD+SI] --- Histoire, Pénitence, Funéraille --- [SI+TS] T7Citadel : Posté
Firebird a écrit :
I think this is rule is very overlooked. It appears to me that a lot of people forget to banish the green card, and so the hunting grounds are always fresh after a good night sleep... Maybe this topic should be in the FAQs. Posté
This is on my (too long) todo list for the new FAQ version.
Firebird (ma ludothèque) T7Continent : DV, OG, LG --- SI, [CD+SI] --- Histoire, Pénitence, Funéraille --- [SI+TS] T7Citadel : Posté
Followup discussion. Understanding that taking the rest action causes the gold version to be returned, my co-player insisted the we could also get rid of any Tired cards we had (at least any involved person). The reasoning is that if this is a good place to rest (which i why the action exists), then after resting we should not be tired. There is a cost to get the resting place back in play, if later we choose to go back there to rest again. We just have to remember that it is there.
Somebody please agree or disagree (and if you disagree, please tell me why). Thank you Posté
DavidH a écrit : Understanding that taking the rest action causes the gold version to be returned, my co-player insisted the we could also get rid of any Tired cards we had (at least any involved person). - On the Tired card, there's an action . This is NOT an effect triggered by another action - On the huntind gold card, there's also an action . At your turn, you must choose what is the action you want to play. Apply the consequence /. Firebird (ma ludothèque) T7Continent : DV, OG, LG --- SI, [CD+SI] --- Histoire, Pénitence, Funéraille --- [SI+TS] T7Citadel : Posté
Worth noting that Hungry and Bloody do work like that. They're brown boxes, which means they drop when you take that action, but they don't give you a way to take it. Tired is like Injured, Frightened, or Terrified, it only drops when you take the action on the card, or when instructed to by a card effect. A few rest actions explicitly say they return your tired states, usually those at camps.
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