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I can't see the tradeoff for losing food to be worth it, especially since hunts get harder. It doesn't seem like you are doing anything wrong though, so if it's working for you keep it up!
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Thefieryphoenix a écrit :
The durability and discarding cards can lead to some interesting scenarios.

For example, woven basket with three food has a durability of 4. Discard the 3 food cards at certain situations (there are some situations which can discard food cards). You are then left with a woven basket with 4 durability. If you add another item that has uses, such as the panpipes (serenity?). You can then keep increasing the durability of the panpipes by hunting food and discarding them (from the specific action that says you can).

Just an odd situation that can occur.

You either aren't playing correctly or there's a mechanism I'm unaware of that lets you discard food without performing any action. If you had a woven basket and 3 food under it at 4 durability - and you perform one eat/drink action - you are left with a woven basket and 2 food, 3 durability. Eat the other 2 food and you are left with a woven basket with 1 durability.

If you use any part of an item stack, the stack's durability is reduced. Which is why putting food under items that don't share a keyword is bad (but sometimes a necessary evil).
Posté
My interpretation is as follows:

Most (if not all) hunt cards have 2 green and a yellow. When you complete the easy hunt you discard the green and replace it with a yellow (as described at the bottom of the card) - even though there is another green.

The yellow hunt card has an action at the bottom of it that returns the yellow card instead of discarding it. If you perform that action, and then redo the spot/observe action, you draw the other green easy hunt.

This gives you a second easy hunt, but costs you a few actions to draw it. And after the second easy hunt, you only have the yellow hunt card left to draw so you cannot farm easy hunts.
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Kamille a écrit :
[quote=Thefieryphoenix]

  1. The action ends after the "7. Hand size limit", which is after the "6. Consequence":



So, as a consequence,
  • if your inventory is fully stacked, you have to dicard the food. Which is indeed a bummer...
  • If not, you can stack food under your existing item (even if you have no related keyword but without increasing the dice value ... which is also a bummer...)


Couple of questions on this:

The action resolution section - part 7 (hand size limit) only talks about discarding skill or bonus cards, not item cards. Could it be argued that the hunting action is in fact completed, and you are left with an overflowing inventory that you must tend to before you move on (like eating before moving).

If you create a new stack with meat on top (or any single durability item like fire starters) and then use it, is the rest of the item stack discarded (since discarding the card is a part of the item effect as per the relinquishing rule)? If not, what is the durability for the remainder to be set to?