Avatar
User
NB Posts : 95
Created :
Last visit :
Posted
It's discard to the discard pile. You are truly
jinxed
here.
Posted
Hi, the second one is not an error, see this topic.
Posted
Scenario
Jar carriers
on page 38 is missing the subtitle for the "Preparation" section. All other scenarios have it.
Specifically, it should say
(You are NOT at the Citadel)
.

It's not a big deal as there is a reminder of this in one of the Preparation steps.
Posted
Minor thing:
Should the entry dialogue
503
have
Aber-Amid
underlined?
On one hand, it's harder to spot when not underlined which may be intended. On the other hand, the card_type_quest_item card
225
explicitly says that you should seek an underlined name.
Posted
Took me quite some time to decode that remark as no such thing is written in the post you quote or anywhere else by me.
But you are right - the official errata have a typo in dialogue 398, I missed that.

Braxus wrote:
I think you made an error "your may read" is not grammatically correct.

dill wrote:
Pay special attention when applying the big Drums of desolation booklet sticker so you would not cover what should not be covered - compare with the official errata PDF.
Specifically, that sticker should cover texts up to the "If you want to restart this scenario immediately:" line which should not be covered.
Posted
Pay special attention when applying the big Drums of desolation booklet sticker so you would not cover what should not be covered - compare with the official errata PDF.
Specifically, that sticker should cover texts up to the "If you want to restart this scenario immediately:" line which should not be covered.
Posted - Edited
Hi there, so long since the last Continent. Nice to see Firebird still around.

Edit by Firebird : w00t action_greet
Posted
I noticed the Devourers set (F) and Roots (J) sets got renumbered as P & Q respectively for retial.
Just out of curiosity are there any differences on the cards? Maybe the retail cards are not showing the worm/root figurines but icons/standees instead?
Posted
@Sgbeal, thanks for the images. I hope you'll enjoy the expansion.
As for having the front and back of the cards on the same sheet - that's how the main version of this PNP is published currently.

There are 3 card layouts available right now
- basic where you fold the cards (3 cards per page, fronts and backs)
- one for double-sided printing (6 fronts or backs per page)
- one for professional printing (1 front or back per page with bleed and crop marks)
-
Posted
FYI: I did some checking and this expansion (coincidentally) looks to be fully compatible with the Classic edition of the game. :-)
I edited the initial post, also saying that it's compatible with all the expansions too.
(I'm pretty confident though I haven't seen 100% of the new content yet.)
Posted
This should be probably moved to the "Errors on the game" subforum.
Which should be then renamed to "Errors in the game", probably :whistling:
Posted
I agree with Brisingre. I understand what you mean by logical adjacency, but the game does not use that concept. The only adjacency is the physical grid adjacency.
Posted
There are some new states in WGUMCD, card numbers
750, 800
.
I decided to sleeve 777 and 888 modes, so they are easy to find. I got my game yesterday, already done with sleaving :whistling:
I also sleeve other minor groups, as a matter of personal preference
30, 49, 91, 97, 172, 310, 333, 450, 463
and some bigger but arguably not-so-frequently used ones
350, 500
.

As for the original topic - I'm really looking forward to the new
91, 172, 310
cards (and roots and other stuff of course ...)
Posted
What if there is already a root figure on your terrain AND you use Mastery?

Studying the action resolution order, there is only one interpretation, I believe:
3. Result step - you check for figures - there is one the action immediately fails
4. Skill step - the action failed so Mastery does nothing

Conclusion: don't forget that the Mastery shuffle-back happens at the Skill step, not Result step.
Posted
It should be pointed out that the original action will not fail - as the "is the figure present" check is done "when revealed" and the figures are placed only later during the Consequence step.

Also, what's interesting is that you can end up placing those two figures on two different terrain cards if the action consequence contains :move_arrow: and you choose to place one root before and the other after the movement.

It may be a good idea to create a separate FAQ tab for the new expansions (or just Flying Roots), so these things are easy to find/reference.
Posted
All I know is that these 2 were not included in the upgrade pack delivered in the wave 1 (with the size issue). Still waiting for the wave 2.
Posted
Good to know, thanks. Definitely a FAQ candidate ...
Posted
Whether he means the satchel or banished or past (because you could store the past and return (and sort) it on the beginning of the next play), I don't think it really matters.

When you pack the game you always have the same amount of cards to pack (i.e. all of them) :angel:

As for the actual questions:
A) no
B) I don't have them all sleeved but maybe you could use a mini-expansion box to store some extra cards out of the trays. For example, once you have played Crystal Song you could put those crystal fog cards away if space is the problem.
Posted
The order of green cards does not matter, in general:
The cards of the same number and the same colour should be always drawn randomly.
You can either shuffle them when merging the expansion decks into the base game - or you can shuffle them each time you draw.
Posted
These should be cards with blue backs :card_blue: (as shown in the rulebook). Are you missing them?