Forums/ The 7th Continent/ 2nd Kickstarter Campaign3 posts
Posted - Edited
Updated card list is available in the Downloads section.
You can find out interesting things by looking at it.
Of course, if you don't want to know anything, don't read this.

First some non-spoilery stuff:
  • Numbered cards range from 000 to 999
  • No number is missing between 000-914 (hooray for no gaps)
  • There are only 4 cards between 915-999 (including the 999 itself, which must be something horrible :-))


Now let's look at the numbers that are present in WGUMCD and also in the base game.
There are more of some well-known numbers, to increase variability.
Then there are duplicates of several
terrain cards all around the continent.
.
These are probably not alternative cards but
white "cloud" cards used to land your balloon on the original terrain.
(not a spoiler if you followed the KS2 campaign)

There is one more thing I noticed which I cannot interpret, but still consider quite a spoiler:
The "The End" card for each existing curse seems to have an alternate (?) version in WGUMCD !:ninja:
Posted - Edited
Interesting info!

Duplicated terrain numbers are probably mostly but not exclusively the cloud cards. Some of the KS updates talk about adding alternative terrain cards.

Excited about the variant Ends. I wonder if that's a mechanic or just some alternate flavor snippets to add a little bit of a reason to replay them. Either way I'm happy.
Posted
OK, about that last big spoiler:
VG:
Probably an alternate ending for Fogg and Passerpout, since they're in the original ending.

Forbidden Sanctuary:
Milton is mentioned, so maybe an alternate end for Anjika? That would be nice since I didn't love the end of this curse.

Anyway, those are my wild speculations!
Forums/ The 7th Continent/ 2nd Kickstarter Campaign3 posts