Forums/ The 7th Continent/ General1 post
Posted - Edited
This post is not a suggestion list for the designers, it's just my personal brainstorming of what I would like to see (more of) in the October releases.
(I don't own the "terrible trio" expansions, so some of these ideas may have been implemented already, don't tell me.)

  • more reasons to pray at graves
  • a skill allowing non-matching character-specific skills (e.g. "teacher" or "adaptable")
  • a skill for expanding your inventory (e.g. "strong")
  • an item for expanding your hand limit (e.g. "sketchbook")
  • more uses for the blue banners (they are quite underused in the base game, except for the raft)
  • especially more uses of the
    bottle and shield
    banners (and more items providing those banners)
  • situation(s) where more than 1 banner can be used for the same action (e.g. you find a strange substance and can either fill the bottle or let the goat drink it or see how it reacts to light)
  • more (curse unrelated) major quests of medium complexity
  • speaking of major quests: more uses of "The Stone"
  • more
    collectible panoramas/murals

  • a task that would require players to split would be nice to see (would need special rules for single player)
  • bonuses that persist to the next adventure

Note: sometimes I'm deliberately vague as to not spoil anything.

Of course, I'm looking forward to all the things already announced like non-standard food, hot-air balloon, new skills, modes, explorers, treasures, areas etc. :)
Forums/ The 7th Continent/ General1 post